![]() The problem Mutsuki has is even though it’s rather stealthy, nice enough mobility, and torpedoes that technically can hit hard. SE is a priority, too, for my build, as I do trade HP away for kills and caps, and Akatsuki doesn't have a good health pool, even after upgrading to hull B (13,100 hp vs 14,100 for Mahan, 15,100 for Minsk and 15,700 for Haida). Realistically, I should have started with LS.but gunboating in this thing is just so much fun (higher alpha output than even the Haida)! I took EM as my first 2 point skill because I couldn't help myself. I used to think that T-22 was the worst possible boat at its tier, but Mutsuki made a STRONG case for itself. ![]() SE is really good for any gunboat DD as it gives you more of the all important HP that allows you to keep fighting longer. LS allows you to stay mobile and in control if damaged. ![]() AR is nice because it can speed up reload of both guns and the torpedo launchers. I have 16 point captain so far on it with PM, LS, AR, SE, TAE, CE. And the fact they often have shorted ranged guns can actually be a Benefit as they can can sink a ship, then often enough instantly vanish if enemy reinforcements are beyond your gun range.Īkatsuski captain training also has Shinome that is similar enough to Akatsuki in performance and style that it can easily pass a specially built Captain back and forth to aid in training Akatsuki’s captain more quickly. Fubuki has decent gun power, but it’s at Akatsuki that the line really gets some nice guns. This is likely thanks to Mutsuki not being able to use her guns at all without being sunk. Yeah so many players do not realize the power of IJN torpedo boat line has in their guns. It becomes a gun fighting bully in cap that also happens to be a sick torpedo boat. I use the Main Battery Mod 2 to upgrade my turret speed, and it pays off. My 10 point captain right now (left my 19 point torpedo captain in reserve until I re-acquire Kagero) is PM, EM, BFT and CE. The torpedoes will still be there, but usable guns on this little monster is a must. It has absurdly high alpha damage, and just smacks the hell outta other DDs. Build this ship's captain and upgrades entirely around gun performance. ![]()
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![]() ![]() Once the Barbarian has completed the Normal difficulty of the game, there is the option to Reset Skill Points. Once you hit level 15, you'll have access to some great gear that makes things even smoother. During the early stages of Normal Difficulty, you can pretty much use Double Swing to mow through most enemies, while slowly building up your arsenal. ![]() ![]() Leveling Overview for Barbarian in Diablo II: Resurrected Patch 2.7 & Ladder Season 4īarbarians aren't incredibly difficult to level in Diablo II: Resurrected, thanks to the power of skills like Double Swing and relatively easy access to good leveling gear. This Leveling Guide will cover topics such as Leveling Tips, Best Barbarian Leveling Build, Stat Distribution, Mercenaries, Charms, and Leveling Gear recommendations. Welcome to Wowhead's Leveling Guide for the Barbarian in Diablo II: Resurrected Patch 2.4 & Ladder Season 1. ![]() |
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